SXS · the paper
A balance with gravity.
Most tokens are inert: the number in your wallet does nothing until you trade it. SXS gives that number a physics. Above a floor it becomes a body in a field, it earns real BNB from every trade, it pulls on smaller bodies near it, and it can never grow past the ceiling. Nothing is staked and nothing is locked.
01 · The idea
The market is the game
Most on-chain games bolt a market onto a game. SXS does the reverse: the market is the loop. Every buy and sell moves the field, pays the holders, feeds an accretion event and checks the ceiling. There is no mint page, no staking contract and no separate app you must sign into to take part. Buying the token is the entire act of joining.
Because of that, the rules act on raw, sellable balances. You are never locked in. You can leave in the same transaction you would use to leave any other token.
02 · Bodies
Ten coins makes you real
Hold 10 SXS or more and your wallet is registered as a body: it starts earning, it becomes visible to the field, and the contract records the highest mass it has ever reached. Below the floor you are an ordinary holder and nothing in the field touches you.
The contract also remembers when a body formed. For its first five minutes a body is shielded and cannot be pulled from, which gives every new holder an unpressured start.
03 · BNB by mass
Every trade pays the holders
Each buy and sell carries a 7% fee, taken in SXS. The contract batches it, swaps it to BNB on PancakeSwap automatically once it passes a threshold, and splits the proceeds: 70% to holders, the rest to the treasury behind the project.
The holder share is streamed by mass using magnified-dividend accounting, so a claim is exact to the wei and accrues from the moment a body forms. It is paid in BNB, never in more SXS, and it can be claimed at any time with no unbonding period.
Excluded addresses (the pool, the router, the contract itself, the launch wallet) do not earn, so the whole stream flows to real holders rather than back into the pool.
04 · Accretion
Big bodies pull small ones
Every trade beats the field once. The contract walks a cursor to the next eligible body, then looks just past it for the largest near-peer: a body bigger than the first but no more than four times its mass. If it finds one, a slice moves.
The slice is 7% of the prey's mass. Of what moves, 40% is destroyed and the rest lands with the predator. So accretion is not a transfer between players, it is a transfer with a burn attached: the field concentrates and the supply falls at the same time.
Two limits keep it from being a liquidation engine. A body can never be taken below 70% of its own peak, and a shielded newborn is skipped entirely. The field applies pressure, not ruin.
05 · Supernova
Nothing grows past the ceiling
If any single wallet crosses 3% of the remaining supply, it detonates. The excess above the ceiling is burned outright, plus a further slice of the ceiling itself. It applies to every address without exception, including the wallet that launched the token.
The practical effect is that no whale can quietly accumulate the field. Growth past a point is self-limiting, and each detonation permanently reduces the supply everyone else is measured against.
06 · The market
PancakeSwap v2, no hooks
SXS trades against BNB in a standard PancakeSwap v2 pair. There is no custom AMM, no hook contract and no CREATE2 address mining. The fee and the field's heartbeat both live inside the token itself, which means the whole system is one contract to read and one contract to verify.
Launch limits are enforced on chain from the moment trading opens and are tunable by the owner before renouncing, never tighter than their launch values.
07 · The record
Mint your body
Any live body can call mintBody once to mint a Body: an ERC-721 drawing of itself, generated by the contract. The art is produced on chain from the token id, with no server, no image host and nothing that can be taken offline. It is a record of having been in the field, not a separate game piece.
08 · Numbers
Fixed at launch
Total supply100,000 SXS
Distribution100% into the pool
Trade fee7%
Fee split70% holders / 30% treasury
Body floor10 SXS
Newborn shield5 minutes
Accretion slice7% of the prey
Burned per pull40%
Loss cap30% of peak
Supernova ceiling3% of supply
Roche limit4x
VenuePancakeSwap v2 · BNB Chain
Nothing mints new SXS. Accretion burns part of everything it moves and supernova burns the excess, so the supply is monotonically decreasing from the first trade onward.
09 · Honest notes
What this is and is not
SXS is an experiment in market-native mechanics. It is not a yield product and it does not promise a rate: the BNB you earn is a share of trading activity, so it is variable and can be zero if nobody trades.
Accretion can take from you as well as give. If you hold above the floor and a larger near-peer is nearby, a slice of your balance can move, capped at 30% of your peak. That is the mechanic working as designed, not a failure.
Everything described here is enforced by the contract on chain. The treasury share is operator-controlled and is not trustless. Read the contract before you buy.